Product description
The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions—but which one will it be?
After each navigation, the Lieutenant and Navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator!
You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew?
Meanwhile the Cult Leader is busy convincing parts of the crew to help them summon their dark lord—the Kraken—from the depth of the sea to “save” them all.
Some events allow the Cult Leader to perform Cult Rituals to gain various advantages, or even convert other crew members to the Cult by touching them with his tentacle.
The above list of all those options can’t even begin to describe the tension you will feel at the table! Get ready to become fully immersed in your role, and prepare for an emotional roller coaster, when your friends suddenly argue for cutting your tongue out or even for tossing YOU overboard to Feed the Kraken!
But beware—Kraken feeding is a complicated task. If the captain accidentally decides to feed the Cult Leader to the Kraken, the cult prophecy will be fulfilled and the entire ship will be lost forever!