Scythe (EN) - Stonemaier Games - Board Games
Scythe (EN) - Stonemaier Games - Board Games
Scythe (EN) - Stonemaier Games - Board Games
Scythe (EN) - Stonemaier Games - Board Games

Scythe (EN)

Scythe (EN)

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English
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Produktdetails

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Download rules (English)

8.1
Scythe (2016)
Spielerzahl 1-5 Spieler Empfohlen: 1–5 Spieler Am besten: 4 Spieler
Empfohlenes Alter 14+ Jahre
Spieldauer 115 Minuten
Komplexität Heavy (3.45 / 5)
Sprache English
Sprachabhängigkeit Text im Spiel - benötigt grundlegende Sprachkenntnisse
Weitere Versionen Scythe (DE)
Spieldesigner Jamey Stegmaier
Illustratoren Jakub Rozalski
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Customer Reviews

Based on 2 reviews
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M
M.
Fantastic game!

The game has really cool Artwork (Gameboard, Cards, Player boards, etc.). The game mechanics are interesting as you can chose your own strategy each time you play the game. After playing a game of Scythe, I always think about how to improve my strategies and I want to play even more rounds.
The only ‚negative‘ thing is that it is not so fun with 2 players. I strongly recommend to play the game with 4 players (or more). Otherwise you have too much space on the board to expand and the game gets a bit too easy. (With this review I do not include the expansions.)

D
DS19
A combination of a war game and resource management

I think that Scythe hits that sweet spot between a war game and a resource management game. The only bad side about it is that the setup takes a lot of time. It is also a bit hard to get into (a lot of things to take track of). However, once people take hold of it, they will surely enjoy it.

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