20 Strong: Solar Sentinels - Base Game (EN) - Chip Theory Games - Board Games

20 Strong: Solar Sentinels - Base Game (EN)

20 Strong: Solar Sentinels - Base Game (EN)

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Product description

20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones, one set in Hoplomachus: Victorum, and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset.

The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the “20” in 20 Strong).

If you roll enough successes, you complete a card’s challenge and gain its rewards. If you don’t, you take damage and move on to the next card – unless, of course, your HP stat is reduced to 0, costing you the game. If you manage to make it through an entire deck, you take on one of the deck’s final bosses, attempting to score enough hits against this powerful enemy to claim ultimate victory.

Of course, it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat, you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery, which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery, those dice are exhausted, lowering your pool for your subsequent challenges. It’s a game of pressing your luck, strategic decision-making, and resource management. We think you’re going to love it!

—description from the publisher


7.5
20 Strong: Solar Sentinels - Base Game (2023)
Number of players 1 players Recommended: 1 players Best: 1 players
Recommended age 14+ years
Playing time 40 minutes
Complexity Medium (2.33 / 5)
Language English
Language Dependence Extensive use of text
Publisher Chip Theory Games
Designers Josh J. Carlson
Artists Chris Beck
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Customer Reviews

Based on 2 reviews
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P
Paolo D.
Fun but

A puzzler easy to pick up, but hard to master.

R
RobertB
Awesome Game

Game material:
the dice and the cards are of extraordinary quality. The dice look fantastic and the cards are great to hold.
Rules:
Well written, easy to understand, after a few rounds in the game I could memorise the sequence of playing, receiving damage and obtaining rewards and applying abilities.
Game:
Is a lot of fun. It is good combination of strategy and luck. Basically it is a dice management game. The randomness in the game has 2 sources: rolling dice and sequence of cards (enemies). The first one can be handled by picking the approrpiate cards (enemies). The orderer of the cards influences the game considerably. The order can make the game easy or very difficult. So replayability is very high.

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